From the awesomely new Absolute Discord decks comes Fire When Ready Problem will usually be first greeted with some sort of WTF? comment. Upon initial inspection it would appear to be a near impossible Problem to successfully confront (let alone solve!). It would appear to be used to switch up both problems (as the simple act of moving/playing a Friend to it will trigger its ability.
"When a character enters play here or is moved here, replace each Problem"
However, there is a way to successfully confront it, gaining 6 points in the process! First of all you will need Spring Step, Multitalented. Move or play her to Fire When Ready first. Her ability caused the Problem she's at to "lose and can't have abilities". So long as there are no Friends with a higher power than her, this effect stays. Next you'll need to get a low powered Earth Pony and a low powered Unicorn to Fire When Ready. Remember, these two new Friends cannot have more power than Spring Step, Multitalented. Then, play at Home, the Resource Ponyville Banner. During you score phase, retire Ponyville Banner and you will automatically meet you Problem's requirements so long as you have an Earth Pony, a Pegasus, and a Unicorn at the Problem! Score 6 points! Ultimately, I think it would be best to have two (2) Fire When ReadyProblems, three (3) Ponyville Banners (they're cheap 1 AT 0 requirement cards), three (3) Spring Step, Multitalented, and a selected assortment of low powered Earth Ponies and Unicorns. The real question is, what Mane Character for this deck??
(Check out their card number designation of these cards! They are # -3, -2, and -1) Gummy, Things Just Got Real
Nightmare Star, Solar Flare
(no name) -blank- Possibly Slenderpony! How in God's name does this card work? Why would you have it (or 3) in a deck? Ultimately, this card - blank - is a 3 powered Friend that has no requirements and only costs 1 AT. That's a pretty sweet deal! It would be wise to have other cards that allow you to peak at the top card(s) of your draw deck though. (ie Double Check the Checklist).
There are a small handful of cards that every deck in MLP CCG can benefit from. All of these cards have 0-requirements and thus don't really matter when it comes to the deck's Primary, Secondary, (Tertiary etc) colours. This first is from Premiere Series. Forest Owl, Novice Assistant is an incredibly cheap card (1 AT) and in combination with other friends becomes a powerhouse! Every and any deck should carry at least 1 Forest Owl!
Another fantastic card is the Crystal Games' Rainbowfied. Once played and attached to a Friend, this card gives you the ability to meet and play any colour requirement. Play this Resource onto a Friend with high power and you could potentially meet any requirement!
Premiere Series' Lady Justice, Judge and Jury (again, another Friend with no requirements) is power at first glance. All opponent's Friends at this problem suffer a -1 power during faceoffs. However, Lady Justice's ability also includes your opponent's Troublemaker faceoffs as well! This is a brutally powerful card. (Possibly even broken!)
And last but certainly not lease, we have Cloudchaser, Flexible Flier, from series 1. Yet again another 0-requirement Friend. Her ability to allow your next Friend's cost to be reduced by 1 AT can let you play cheap Friends (ie Forest Owl) for free. The downside of Cloudchaser is that this card is difficult to acquire, being Rare. These card can do nothing but compliment any existing deck!