Not too long ago, my son and I came up with the idea of Discord as a Mane Character, along with a "Discord Deck", or "Chaos Deck" for MLP CCG.
What more chaotic than all colours - a skittles deck? (Unrelated, I only recently became aware of the upcoming February 2015 release of the 4th set, preceding The Crystal Games: Absolute Discord!)
So we threw a deck together with extra/spare cards - basically restricted to 0-requirement Friends and cards. We tried to match the Problem deck's colour requirement to low numbers (1 main colour, 1 secondary colour) and in predominant colour patterns in the skittles deck, but I figured - with low powered (1), low cost (1), 0-requirement Friends - it would be a fast deck and we could score point primarily by confronting your opponent's problem with wild colour requirements.
The deck tested extremely poorly. Faceoffs were brutal and nearly always ended in failure (due to what we'll later discuss, a poor or non-existent Draw Curve).
Now granted, I didn't put a lot of time or energy into this deck. I'm sure with a larger resource of extra cards and booster decks it could be tweaked and fine-tuned into something playable.
But this isn't the point. As we are beginning to see on MLP CCG forums and online discussions, people are beginning to wonder and ask questions about what's the equivalent of Magic The Gathering's Mana Curves might look like in MLP CCG.
Initial reactions tend to be, "Don't be silly! You can't have a Mana Curve in MLP CCG - they don't work the same way!"
Yes... but I think the questions being asked simply don't have a framework to be asked yet.
... which brings us to the question of what values should MLP CCG decks have?
(...to be continued on Faceoffs and The Draw...)
No comments:
Post a Comment