This can be a confusing card!
It's originally played as a traditional face-down troublemaker.
On the following turn it turns face-up and blocks the problem. (With a power of 5 and a scoring bonus of 2 points if it is defeated in a troublemaker faceoff).
However, its owner also has the choice, during their Main Phase, to pay 4 Action Tokens to dismiss an opponent's Friend. Then this card (a troublemaker) move to the opponent's Home. (No, it does not count towards their Home Limit as it is still a Troublemaker). Now the opponent gains control of Princess Mi Amore Candenze.
But this is where it can become somewhat confusing.
What exactly does this mean, gains control of a troublemaker at Home?!
Basically you have three choices.
- Do nothing, let Princess Mi Amore Candenze at Home.
- Pay 4 and active this card's ability (dismissing their opponent's Friend and then this card changes hands again!), or
- Pay 1 and play as a traditional troublemaker (being played face-down onto a Problem)*.
On hindsight I don't believe you can "play" this card as a Troublemaker after its ability has been activated.
ReplyDeletePg.'s 14-15 of the rule book(s) (either Premiere or Canterlot Nights) is states, "To play one of these cards [Friends, Resources, Events, Troublemakers], pay its action token cost, then put the card into play".
This card - at either player's Home - is a card already in play.
Further, from the Comprehensive Rules, Rule 506.1 & 609.2b refer to moving as an action exclusively for characters. Characters are defined as either a Friend or a Mane Character. Not a Troublemaker.
Therefore, after its ability is activated, its only options are to either do nothing and let it sit at you Home, or activate its ability (cost of 4).